Disney’s Tron: Legacy, the follow-up to the 1982 film Tron, will open Dec. 17. Both films take place inside of a video game. With that unusual premise, the design and visual effects, needless to say, play an integral role in the story. So, who better to create this video game world other than architect/director Joseph Kosinski? After earning an architecture degree from Columbia University Graduate School of Architecture, Kosinski began directing commercials utilizing cutting-edge technology for clients like Hummer, Halo3, Nike and Apple. Despite diving into film, his passion for design continued to shape his career, and his latest film.
“This is a world that had to be designed from scratch,” says Kosinski. “I don’t know how you can direct a movie like this if you’re not interested in design and architecture. It became the guiding philosophy.”
His vision not only helped create the world of Tron, but he also helped re-imaging the film’s iconic Light Cycle — a man-machine hybrid motorbike — with car designer Daniel Simon.
“I went for scientific, geometrical beauty, and simple glossy surfaces,” says Simon, who has designed concept cars for Volkswagen, Lamborghini, and Bugatti. “I was inspired by calligraphy and Japanese art, but also mindful of the fact that we had to sell this at toy stores–-so I needed to impress two-year-old kids.”
The latest Tron installment is a far cry from its 1980s predecessor. Of course there is more advanced computer technology behind the new movie compared to the original, but thanks to having an architect behind the camera, the Tron world is far better realized than before.
Image credit: ParkerDigital